This is a mini-game I developed to further my knowledge in Unity. 
It is an iteration on the Apple Picker prototype, which adds up a whole new functionality.

The play can drag around a group of baskets and can click the mouse buttons to swap basket positions:

  • Left Mouse Click: Swaps the baskets in a clockwise manner;
  • Right Mouse Click: Swaps the baskets in a counter-clockwise manner;

A player must catch the apples with the basket whose color matches that of the apple. Spoiled apples and Sticks can be caught by any basket. Therefor, we have:

  • green apple can only be caught by the green basket;
  • red apple can only be caught by the red basket;
  • golden apple can only be caught by the golden basket;
  • spoiled apple or stick can be caught by any basket but the player loses a life; 

As for scoring, the game has a combo bar, which progresses as the player picks good apples (green, red and golden). It works like this:

  • Picking up a spoiled apple or a stick, resets the combo progress back to 0;
  • Letting a good apple fall to the ground, resets the combo progress back to 0;
  • To get a 2x multipler, a player need to catch 10 good apples in a row;
  • To get a 3x multipler, a player need to catch 20 good apples in a row;
  • To get a 4x multipler, a player need to catch 30 good apples in a row;

A player is also rewarded if she's on a streak, where picking 100 apples good apples, gives you an extra life. But, ihe player drops 3 good apples in a row, she loses a life.

A gust of wind will also occasionally appear, making sticks fall from above, and add a bit of drag to the falling apples.

[NOTE] - Options not yet enabled.

This project is available to download, on GitHub.

StatusReleased
PlatformsHTML5
AuthorShaman37
Made withUnity

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